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Cloud City Cloud Car

In anticipation of the new "SOLO" Trailer, I modelled Cloud City's most infamous form of transportation.

Since upgrading to a new machine, I also decided that this would be the perfect opportunity to try out Allegorithmic's Substance software, and Although this is my first attempt at using the 3D Painting software, I really like it! I know it's not the most accurate model, however this was more of an experimental piece to work on to test my new PC and software.

Modelled and Rendered using Arnold 2018, Textures made in Substance Painter.

Soon, I plan to composite the model into a cloud City style environment, and will be posting that once it's ready!

Final elevational render of the model. Utilising normal, roughness and diffuse maps.

Final elevational render of the model. Utilising normal, roughness and diffuse maps.

A rear view of the model.

A rear view of the model.

Preliminary render in which I tried to Mimick Bespin's Iconic orange skies.

Preliminary render in which I tried to Mimick Bespin's Iconic orange skies.